![]() ![]() There are four main playable characters in this game. The drenched surroundings actually make for pools of blood and your character will slide across these pools as if he or she were ice skating. ![]() The other big selling point here is what the developers call the “volumetric liquid system.” When you hack and slash your way through your enemies, their blood will gush and spill into the landscape. Playlogic calls this “dynamic slicing technology” and it’s arguably more violent than any Aliens vs. Move from left to right and Lil Red may slice a lumberjack in two. The kicker is that the direction you move the right stick is the direction that your character will swipe. While you use the left analog stick for movement and the “A” button to jump, you actually perform all of your attacks using the right analog stick. The control scheme is an interesting one. The difference is that you’re playing as Little Red Riding Hood. The exact mechanics are similar to most 3D platformers, getting you to explore worlds and beat the tar out of your enemies. Utilizing a creative application of the Unreal Engine, Fairytale Fights takes on the appearance of a standard 3D action-adventure title. You think that you’re cracking into a classic by Hans Christian Andersen, but you’re treated to decapitated heads and severed limbs instead. The special reviewers’ copy of Fairytale Fights came in a tome-like box, packing in a special reviewers’ guide, some creatively-designed playing cards, a poster, a pack of sugar discs, and the game itself. In fact, it’s rated M for Mature thanks to its over-the-top cartoon violence and intensely exaggerated blood, guts, and gore. Fairytale Fights is anything but a game designed with young children in mind. Or rather, it slices off their heads and lets the crimson geyser gush in every which direction.ĭon’t let the Nintendo Wii-esque graphics lead you astray. In a nutshell, this action-adventure title for the Xbox 360 and PlayStation 3 takes many classic fairy tales and turns them on their heads.
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